TRAVELLER Digest 513

Topics covered in this issue include:

  1) Re: Orrimont by library@babylon5.dss.gov.au (DSS Library)
  2) by Oliver Albrecht <ollichid@cetus.zrz.TU-Berlin.DE>

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Date: Wed, 13 Dec 1995 09:27:03 -0600
From: library@babylon5.dss.gov.au (DSS Library)
To: traveller@MPGN.COM
Subject: Re: Orrimont
Message-ID: <199512131923.JAA09398@babylon5.dss.gov.au>

Dear Folks -

>Overheard in a Gushemege bar, 1109:
Brilliant, Alvin. I had to apologise for laughing out loud in the library when
I read this joke.

- Hyphen
(David Jaques-Watson)


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Date: Wed, 13 Dec 95 18:24:08 +0100
From: Oliver Albrecht <ollichid@cetus.zrz.TU-Berlin.DE>
To: traveller@MPGN.COM
Message-ID: <9512131724.AA11366@sp.zrz.TU-Berlin.DE>


SandScreens

Select the Reduction Value RV you wish to install. Field manipulation
hardware is then obtained by the following formula.


Volume:

     MHV = RV x TLM x SA

MHV: Volume of field manipulation hardware in m^3.
RV:  Reduction Value.
TLM: Tech-Level modifier from table below.
SA:  Surface Area in m^2.

TL    TLM
-----------
10   .0022
11   .0018
12   .0014
13   .0010
14   .0008
15   .0006
16   .0005
-----------

Mass: Mass of sandscreens in metric tonnes equals volume in m^3.
Power: Power usage in Mw equals volume in m^3 x 0.05.
Price: Price in MCr equals RV x 0.15.

   Sandscreens need a sand storage to replace burned up sand. This is
proportional to the maximum number of damage value absorbed, not in one
shot but as a whole.
   The designer selects the total amount of damage value to be absorbed and
the type of sand to be used be the screen.
The table shows weight, volume and price per absorbed damage point.

 TL  Sand Type             Vol[m^3]  Weight[t]  Price[MCr]
----------------------------------------------------------
 10  Ablative               0.020     0.100      0.00010
 11  Enhanced Ablative      0.015     0.080      0.00015
 12  Prismatic              0.010     0.030      0.00020
 13  Prismatic/Reflective   0.008     0.035      0.00022
 14  Reactive               0.004     0.025      0.00025
 15  Enhanced Reactive      0.003     0.020      0.00030
----------------------------------------------------------

Explanation:
------------
   Ablative: This sand is made to dissipate the beam by simply evaporating and
dispersing the beam in the process.
   Enhanced Ablative: This type of sand is an enhancement on ablative sand. The
material uses up more in chemical reactions and disperses the beam with slight
prismatic capabilities.
   Prismatic: As the same says, this sand disperses the beam by its prismatic
properties while offering as little as possible optical resistance to the beam
as the sand sand looses its prismatic properties when molten.
   Prismatic/Reflective: In order to be able to treat with all possible
wavelengths, this sand has both prismatic and reflective properties, trying to
slow overheating.
   Reactive: This sand is basically prismatic, but when molten the surface
becomes almost totally reflective. If not evaporated the sand will become solid
after cooling down and regain its prismatic properties.
   Enhanced Reactive: Improvement in so far as the sand will use up energy in
very energy consuming chemical processes when evaporation begins.



Well I guess that's it. Comments, criticism, flames and flowers are welcome!

 ____________________________________________________________________________
|.    .   ____        .           .         .     .                          |*
|   o .  / / /  Oliver Albrecht       .        .      No cool Quotations     |*
| .     / / /   ollichid@sp.zrz.tu-berlin.de              found yet...       |*
| ____ / / /                                    o   .                        |*
| \ \ / / /     A4000/040   6MB RAM  1.5GB HD &                              |*
|  \_X_/_/  .   A1000     2.5MB RAM   40MB HD      AMIGA makes it possible!  |*
| .                    .            .                                        |*
|____________________________________________________________________________|*
 ******************************************************************************

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End of TRAVELLER Digest 513
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